KQQKQQ and the Kasparov-World Game


Autoria(s): Nalimov, Eugene V; Wirth, Christoph; Haworth, Guy McCrossan
Data(s)

01/12/1999

Resumo

The 1999 Kasparov-World game for the first time enabled anyone to join a team playing against a World Chess Champion via the web. It included a surprise in the opening, complex middle-game strategy and a deep ending. As the game headed for its mysterious finale, the World Team re-quested a KQQKQQ endgame table and was provided with two by the authors. This paper describes their work, compares the methods used, examines the issues raised and summarises the concepts involved for the benefit of future workers in the endgame field. It also notes the contribution of this endgame to chess itself.

Formato

text

Identificador

http://centaur.reading.ac.uk/4564/1/1999a_ICCA_J_NWH_KQQKQQ_and_the_Kasparov-World_Game.pdf

Nalimov, E. V., Wirth, C. and Haworth, G. M. <http://centaur.reading.ac.uk/view/creators/90000763.html> (1999) KQQKQQ and the Kasparov-World Game. ICGA Journal, 22 (4). pp. 195-212. ISSN 1389-6911

Idioma(s)

en

Publicador

The International Computer Games Association

Relação

http://centaur.reading.ac.uk/4564/

http://ticc.uvt.nl/icga/journal/

http://ticc.uvt.nl/icga/journal/

Tipo

Article

PeerReviewed

Direitos