Performance and prediction: Bayesian modelling of fallible choice in chess


Autoria(s): Haworth, Guy McCrossan; Regan, Ken; Di Fatta, Giuseppe
Data(s)

2010

Resumo

Evaluating agents in decision-making applications requires assessing their skill and predicting their behaviour. Both are well developed in Poker-like situations, but less so in more complex game and model domains. This paper addresses both tasks by using Bayesian inference in a benchmark space of reference agents. The concepts are explained and demonstrated using the game of chess but the model applies generically to any domain with quantifiable options and fallible choice. Demonstration applications address questions frequently asked by the chess community regarding the stability of the rating scale, the comparison of players of different eras and/or leagues, and controversial incidents possibly involving fraud. The last include alleged under-performance, fabrication of tournament results, and clandestine use of computer advice during competition. Beyond the model world of games, the aim is to improve fallible human performance in complex, high-value tasks.

Formato

text

Identificador

http://centaur.reading.ac.uk/4517/1/ACG12_Performance_and_Prediction_2009_v9.5.pdf

Haworth, G. M. <http://centaur.reading.ac.uk/view/creators/90000763.html>, Regan, K. and Di Fatta, G. <http://centaur.reading.ac.uk/view/creators/90000558.html> (2010) Performance and prediction: Bayesian modelling of fallible choice in chess. Lecture Notes in Computer Science, 6048. pp. 99-110. ISSN 0302-9743 doi: 10.1007/978-3-642-12993-3_10 <http://dx.doi.org/10.1007/978-3-642-12993-3_10>

Idioma(s)

en

Publicador

Springer

Relação

http://centaur.reading.ac.uk/4517/

10.1007/978-3-642-12993-3_10

creatorInternal Di Fatta, Giuseppe

10.1007/978-3-642-12993-3_10

Tipo

Article

PeerReviewed

Direitos