Cue combination for 3D location judgements


Autoria(s): Svarverud, Ellen; Gilson, Stuart J; Glennerster, Andrew
Data(s)

12/01/2010

Resumo

Cue combination rules have often been applied to the perception of surface shape but not to judgements of object location. Here, we used immersive virtual reality to explore the relationship between different cues to distance. Participants viewed a virtual scene and judged the change in distance of an object presented in two intervals, where the scene changed in size between intervals (by a factor of between 0.25 and 4). We measured thresholds for detecting a change in object distance when there were only 'physical' (stereo and motion parallax) or 'texture-based' cues (independent of the scale of the scene) and used these to predict biases in a distance matching task. Under a range of conditions, in which the viewing distance and position of the tarte relative to other objects was varied, the ration of 'physical' to 'texture-based' thresholds was a good predictor of biases in the distance matching task. The cue combination approach, which successfully accounts for our data, relies on quite different principles from those underlying geometric reconstruction.

Formato

text

Identificador

http://centaur.reading.ac.uk/2047/1/sgg2010.pdf

Svarverud, E., Gilson, S. J. and Glennerster, A. <http://centaur.reading.ac.uk/view/creators/90000482.html> (2010) Cue combination for 3D location judgements. Journal of Vision, 10 (5). pp. 1-13. ISSN 1534-7362 doi: 10.1167/10.1.5 <http://dx.doi.org/10.1167/10.1.5 >

Idioma(s)

en

Publicador

Association for Research in Vision and Ophthalmology (ARVO)

Relação

http://centaur.reading.ac.uk/2047/

http://journalofvision.org/10/1/5/

10.1167/10.1.5

10.1167/10.1.5

Palavras-Chave #573 Specific physiological systems in animals
Tipo

Article

PeerReviewed

Direitos