Reuse of paths in light source animation
Data(s) |
2004
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Resumo |
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path |
Formato |
application/pdf |
Identificador |
Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260 0-7695-2171-1 1530-1052 |
Idioma(s) |
eng |
Publicador |
IEEE |
Relação |
Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260 © Proceedings Computer Graphics International, 2004, p. 532-535 Articles publicats (D-IMA) |
Direitos |
Tots els drets reservats |
Palavras-Chave | #Animació per ordinador #Infografia #Montecarlo, Mètode de #Computer animation #Computer graphics #Monte Carlo method |
Tipo |
info:eu-repo/semantics/article |