Reuse of paths in light source animation


Autoria(s): Sbert, Mateu; Castro Villegas, Francesc; Halton, John
Data(s)

2004

Resumo

In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path

Formato

application/pdf

Identificador

Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260

0-7695-2171-1

1530-1052

http://hdl.handle.net/10256/3071

http://dx.doi.org/10.1109/CGI.2004.1309260

Idioma(s)

eng

Publicador

IEEE

Relação

Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260

© Proceedings Computer Graphics International, 2004, p. 532-535

Articles publicats (D-IMA)

Direitos

Tots els drets reservats

Palavras-Chave #Animació per ordinador #Infografia #Montecarlo, Mètode de #Computer animation #Computer graphics #Monte Carlo method
Tipo

info:eu-repo/semantics/article