An O(N) Algorithm for Three-Dimensional N-Body Simulations


Autoria(s): Zhao, Feng
Data(s)

20/10/2004

20/10/2004

01/10/1987

Resumo

We develop an algorithm that computes the gravitational potentials and forces on N point-masses interacting in three-dimensional space. The algorithm, based on analytical techniques developed by Rokhlin and Greengard, runs in order N time. In contrast to other fast N-body methods such as tree codes, which only approximate the interaction potentials and forces, this method is exact ?? computes the potentials and forces to within any prespecified tolerance up to machine precision. We present an implementation of the algorithm for a sequential machine. We numerically verify the algorithm, and compare its speed with that of an O(N2) direct force computation. We also describe a parallel version of the algorithm that runs on the Connection Machine in order 0(logN) time. We compare experimental results with those of the sequential implementation and discuss how to minimize communication overhead on the parallel machine.

Formato

4592892 bytes

3220469 bytes

application/postscript

application/pdf

Identificador

AITR-995

http://hdl.handle.net/1721.1/6962

Idioma(s)

en_US

Relação

AITR-995