Dark waters : spotlight on immersion


Autoria(s): Arsenault, Dominic
Data(s)

12/02/2016

12/02/2016

2005

Resumo

EUROSIS : The European Multidisciplinary Society for Modelling and Simulation Technology.

This paper combines several empirical studies and some theoretical research to shed some light on the dark, undefined waters in which we plunge when we are “immersed”. Immersion, across all media, comes in three different types and in three different degrees, and can be hindered by barriers, such as inaccessibility, or favored by fuel, such as using one’s imagination. The resulting model of immersion can be applied to experiences formed by any type of media object, but is particularly relevant to video games.

Identificador

Arsenaul, Dominic. 2005. "Dark waters : spotlight on immersion". Dans GAMEON-NA North America 2005 International Conference Proceedings, p. 50-52. Ghent : Eurosis.

http://hdl.handle.net/1866/13052

Idioma(s)

en

Publicador

Eurosis

Relação

Game On International Conference Proceedings;

GAMEON-NA International Conference Proceedings

Palavras-Chave #Immersion #Environnements immersifs #Jeu vidéo #Jeux vidéo #Médias #Video games #Media
Tipo

Actes de conférence / Conference Proceedings