Computational Market Dynamics of Virtual Economies
Data(s) |
25/01/2016
25/01/2016
2016
|
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Resumo |
The last two decades have provided a vast opportunity to live and explore the compulsive imaginary world or virtual world through massively multiplayer online role-playing games (MMORPGs). MMORPG gives a wide range of opportunities to its users to participate with multi-players on the same platform, to communicate and to do real time actions. There is a virtual economy in these games which is largely player-driven. In-game currency provides its users to build up their Avatars, to buy or sell the necessary goods to play, survive in the games and so on. As a part of virtual economies generated through EVE Online, this thesis mainly focuses on how the prices of the minerals in EVE Online behave by applying the Jabłonska- Capasso-Morale (JCM) mathematical simulation model. It is to verify up to what degree the model can reproduce the virtual economy behavior. The model is applied to buy and sell prices of two minerals namely, isogen and morphite. The simulation results demonstrate that JCM model ts reasonably well to the mineral prices, which lets us conclude that virtual economies behave similarly to the real ones. |
Identificador |
http://www.doria.fi/handle/10024/119985 URN:NBN:fi-fe201601253672 |
Idioma(s) |
en |
Palavras-Chave | #MMOGs #MMORPGs #virtual world #virtual economy #EVE Online #market dynamics #agent-based modelling #econophysics #financial markets |
Tipo |
Master's thesis Diplomityö |