Serious games for rehabilitation using head-mounted display and haptic devices


Autoria(s): Gobron S.; Zannini N.; Wenk N.; Schmitt C.; Charrotton Y.; Fauquex A.; Lauria M.; Degache F.; Frischknecht R.; De Paolis L.T. (ed.); Mongelli A. (ed.)
Data(s)

01/09/2015

Resumo

In the health domain, the field of rehabilitation suffers from a lack specialized staff while hospital costs only increase. Worse, almost no tools are dedicated to motivate patients or help the personnel to carry out monitoring of therapeutic exercises. This paper demonstrates the high potential that can bring the virtual reality with a platform of serious games for the rehabilitation of the legs involving a head-mounted display and haptic robot devices. We first introduce SG principles and the current context regarding rehabilitation interventions followed by the description of an original haptic device called Lambda Health System. The architecture of the model is then detailed, including communication specifications showing that lag is imperceptible for user (60Hz). Finally, four serious games for rehabilitation using haptic robots and/or HMD were tested by 33 health specialists.

Identificador

http://serval.unil.ch/?id=serval:BIB_2A2C2898F65A

isbn:978-3-319-22887-7 (Print)

doi:10.1007/978-3-319-22888-4_15

isiid:000364709300015

Idioma(s)

en

Publicador

Lecce, Italy, August 31 - September 3, 2015: Springer International Publishing

Fonte

Augmented and Virtual Reality: Second International Conference Augmented and Virtual Reality 2015

Palavras-Chave #Serious games; Virtual Reality; Rehabilitation; Haptic robot; Head-mounted display; Health application
Tipo

info:eu-repo/semantics/conferenceObject

inproceedings