Visual realism enhances realistic response in an immersive virtual environment


Autoria(s): Slater, Mel; Khanna, Pankaj; Mortensen, Jesper; Yu, Insu
Contribuinte(s)

Universitat de Barcelona

Resumo

Participants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bending, and within the tracking limitations move through the environment or effect changes within it in natural ways.

Identificador

http://hdl.handle.net/2445/53084

Idioma(s)

eng

Publicador

Institute of Electrical and Electronics Engineers (IEEE)

Direitos

(c) Institute of Electrical and Electronics Engineers (IEEE), 2009

info:eu-repo/semantics/openAccess

Palavras-Chave #Realitat virtual #Orientació (Fisiologia) #Percepció visual #Virtual reality #Orientation (Physiology) #Visual perception
Tipo

info:eu-repo/semantics/article

info:eu-repo/semantics/publishedVersion