Immersiveness of ubiquitous computing environments prototypes: A case study
Data(s) |
2015
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Resumo |
The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one. Fundação para a Ciência e a Tecnologia (FCT) through Projecto Estratégico – LA 9 – 2014-2015 (PEst-OE/EEI/LA0009/2015 |
Identificador |
Abade, T., Campos, J. C., Moreira, R., Silva, C. C., & Silva, J. L. (2015) Immersiveness of ubiquitous computing environments prototypes: A case study. Vol. 9189. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 237-248). 978-3-319-20803-9 978-3-319-20804-6 0302-9743 http://hdl.handle.net/1822/40639 10.1007/978-3-319-20804-6_22 |
Idioma(s) |
eng |
Publicador |
Springer Verlag |
Relação |
http://link.springer.com/chapter/10.1007/978-3-319-20804-6_22 |
Direitos |
info:eu-repo/semantics/openAccess |
Palavras-Chave | #Ubiquitous computing #Virtual environments #Prototyping #Evaluation #Immersiveness #APEX |
Tipo |
info:eu-repo/semantics/conferenceObject |