Immersiveness of ubiquitous computing environments prototypes: A case study


Autoria(s): Abade, Tiago; Campos, J. Creissac; Moreira, Rui Patrício Oliveira; Silva, Carlos César Loureiro; Silva, José Luís
Data(s)

2015

Resumo

The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.

Fundação para a Ciência e a Tecnologia (FCT) through Projecto Estratégico – LA 9 – 2014-2015 (PEst-OE/EEI/LA0009/2015

Identificador

Abade, T., Campos, J. C., Moreira, R., Silva, C. C., & Silva, J. L. (2015) Immersiveness of ubiquitous computing environments prototypes: A case study. Vol. 9189. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 237-248).

978-3-319-20803-9

978-3-319-20804-6

0302-9743

http://hdl.handle.net/1822/40639

10.1007/978-3-319-20804-6_22

Idioma(s)

eng

Publicador

Springer Verlag

Relação

http://link.springer.com/chapter/10.1007/978-3-319-20804-6_22

Direitos

info:eu-repo/semantics/openAccess

Palavras-Chave #Ubiquitous computing #Virtual environments #Prototyping #Evaluation #Immersiveness #APEX
Tipo

info:eu-repo/semantics/conferenceObject