InStory – The Making of na Interactive Digital Narrative
Data(s) |
02/04/2014
02/04/2014
15/04/2009
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Resumo |
Em cooperação com Glorianna Davenport do M.I.T. Media Lab This paper describes the problems that had to be faced during the elaboration of an interactive narrative for the Instory project (http://img.di.fct.unl.pt/InStory/) directed by Prof. Nuno Correia. The project had the goal of defining and implementing a platform for mobile and cinematic storytelling, information access, and gaming activities, in Quinta da Regaleira (World Heritage) in Sintra, Portugal. The system is driven and validated by a set of fictional threads that are centred on the exploration of physical spaces (the real world, in real time). The development of a narrative was naturally constrained by the environment which raised some practical and theoretical issues in what regards the literary strategies involved. InStory received the PMA Award (2006) for best Portuguese multimedia project web– mobile. Fundação CulturSintra, FCT - Fundação para a Ciência e Tecnologia |
Identificador |
978-90-77381-4-65 |
Idioma(s) |
eng |
Publicador |
Eurosis-Eti / Hasselt University |
Relação |
Instory project - http://img.di.fct.unl.pt/InStory |
Direitos |
openAccess |
Palavras-Chave | #Multimedia storytelling #Interactive fiction #Mobile devices #Narratology #Cultural Heritage #Serious games |
Tipo |
conferenceObject |