Odin: a service for gamification of learning activities
| Data(s) |
02/12/2015
02/12/2015
2015
|
|---|---|
| Resumo |
Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-the-art services without these limitations. This paper describes Odin, its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. |
| Identificador |
978-3-319-27652-6 978-3-319-27653-3 1865-0929 |
| Idioma(s) |
eng |
| Relação |
Communications in Computer and Information Science |
| Direitos |
openAccess |
| Palavras-Chave | #Gamification #E-learning #Game services #Interoperability |
| Tipo |
conferenceObject |