Odin: a service for gamification of learning activities


Autoria(s): Leal, José Paulo; Paiva, José; Queirós, Ricardo
Data(s)

02/12/2015

02/12/2015

2015

Resumo

Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-the-art services without these limitations. This paper describes Odin, its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification.

Identificador

978-3-319-27652-6

978-3-319-27653-3

1865-0929

http://hdl.handle.net/10400.22/7054

Idioma(s)

eng

Relação

Communications in Computer and Information Science

Direitos

openAccess

Palavras-Chave #Gamification #E-learning #Game services #Interoperability
Tipo

conferenceObject