Odin: a service for gamification of learning activities
Data(s) |
02/12/2015
02/12/2015
2015
|
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Resumo |
Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-the-art services without these limitations. This paper describes Odin, its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. |
Identificador |
978-3-319-27652-6 978-3-319-27653-3 1865-0929 |
Idioma(s) |
eng |
Relação |
Communications in Computer and Information Science |
Direitos |
openAccess |
Palavras-Chave | #Gamification #E-learning #Game services #Interoperability |
Tipo |
conferenceObject |