The game to play: expanding the co-opetition proposal through the strategic games matrix


Autoria(s): COSTA, Eliezer Arantes da; BOTTURA, Celso Pascoli; BOAVENTURA, João Mauricio Gama; FISCHMANN, Adalberto Americo
Contribuinte(s)

UNIVERSIDADE DE SÃO PAULO

Data(s)

19/10/2012

19/10/2012

2009

Resumo

Purpose - Using Brandenburger and Nalebuff`s 1995 co-opetition model as a reference, the purpose of this paper is to seek to develop a tool that, based on the tenets of classical game theory, would enable scholars and managers to identify which games may be played in response to the different conflict of interest situations faced by companies in their business environments. Design/methodology/approach - The literature on game theory and business strategy are reviewed and a conceptual model, the strategic games matrix (SGM), is developed. Two novel games are described and modeled. Findings - The co-opetition model is not sufficient to realistically represent most of the conflict of interest situations faced by companies. It seeks to address this problem through development of the SGM, which expands upon Brandenburger and Nalebuff`s model by providing a broader perspective, through incorporation of an additional dimension (power ratio between players) and three novel, respectively, (rival, individualistic, and associative). Practical implications - This proposed model, based on the concepts of game theory, should be used to train decision- and policy-makers to better understand, interpret and formulate conflict management strategies. Originality/value - A practical and original tool to use game models in conflict of interest situations is generated. Basic classical games, such as Nash, Stackelberg, Pareto, and Minimax, are mapped on the SGM to suggest in which situations they Could be useful. Two innovative games are described to fit four different types of conflict situations that so far have no corresponding game in the literature. A test application of the SGM to a classic Intel Corporation strategic management case, in the complex personal computer industry, shows that the proposed method is able to describe, to interpret, to analyze, and to prescribe optimal competitive and/or cooperative strategies for each conflict of interest situation.

Identificador

INTERNATIONAL JOURNAL OF CONFLICT MANAGEMENT, v.20, n.2, p.132-157, 2009

1044-4068

http://producao.usp.br/handle/BDPI/20469

10.1108/10444060910949603

http://dx.doi.org/10.1108/10444060910949603

Idioma(s)

eng

Publicador

EMERALD GROUP PUBLISHING LIMITED

Relação

International Journal of Conflict Management

Direitos

restrictedAccess

Copyright EMERALD GROUP PUBLISHING LIMITED

Palavras-Chave #Game theory #Conflict #Management strategy #Computers #RESOURCE-BASED VIEW #COMPETITIVE ADVANTAGE #COOPERATION #SYSTEMS #FIRM #Communication #Management #Political Science
Tipo

article

original article

publishedVersion