A Crisis in Physics Education: Games to the Rescue!
Data(s) |
01/10/2006
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Resumo |
An education in Physics develops both strong cognitive and practical skills. These are well-matched to the needs of employers, from engineering to banking. Physics provides the foundation for all engineering and scientific disciplines including computing technologies, aerospace, communication, and also biosciences and medicine. In academe, Physics addresses fundamental questions about the universe, the nature of reality, and of the complex socio-economic systems comprising our daily lives. Yet today, there are emerging concerns about Physics education: Secondary school interest in Physics is falling, as is the number of Physics school teachers. There is clearly a crisis in physics education; recent research has identified principal factors. Starting from a review of these factors, and from recommendations of professional bodies, this paper proposes a novel solution – the use of Computer Games to teach physics to school children, to university undergraduates and to teacher-trainees. |
Formato |
text |
Identificador |
http://eprints.worc.ac.uk/70/1/Italics2rev3.doc Price, Colin (2006) A Crisis in Physics Education: Games to the Rescue! Innovation in Teaching and Learning in Information and Computer Sciences (ITALICS), 5 (3). pp. 1-10. ISSN 1473-7507 |
Idioma(s) |
en |
Publicador |
Taylor & Francis |
Relação |
http://eprints.worc.ac.uk/70/ http://www.tandfonline.com/doi/full/10.11120/ital.2006.05030003 10.11120/ital.2006.05030003 |
Palavras-Chave | #LB Theory and practice of education |
Tipo |
Article PeerReviewed |