PatchCity: Procedural City Generation using Texture Synthesis


Autoria(s): Bustard, John D.; de Valmency, Liam P.
Contribuinte(s)

Dahyot, Rozenn

Lacey, Gerard

Dawson-Howe, Kenneth

Pitié, François

Moloney , David

Data(s)

2015

Resumo

PatchCity is a new approach to the procedural generation of city models. The algorithm uses texture synthesis to create a city layout in the visual style of one or more input examples. Data is provided in vector graphic form from either real or synthetic city definitions. The paper describes the PatchCity algorithm, illustrates its use, and identifies its strengths and limitations. The technique provides a greater range of features and styles of city layout than existing generative methods, thereby achieving results that are more realistic. An open source implementation of the algorithm is available.

Formato

application/pdf

Identificador

http://pure.qub.ac.uk/portal/en/publications/patchcity-procedural-city-generation-using-texture-synthesis(0189f126-66a8-4a24-aa2b-da8750d05ffc).html

http://pure.qub.ac.uk/ws/files/17775458/patchcity.pdf

Idioma(s)

eng

Publicador

Irish Pattern Recognition & Classification Society

Direitos

info:eu-repo/semantics/openAccess

Fonte

Bustard , J D & de Valmency , L P 2015 , PatchCity: Procedural City Generation using Texture Synthesis . in R Dahyot , G Lacey , K Dawson-Howe , F Pitié & D Moloney (eds) , Irish Machine Vision and Image Processing Conference Proceedings 2015 . Irish Pattern Recognition & Classification Society , pp. 83-90 , Irish Machine Vision and Image Processing Conference , Dublin , Ireland , 26-28 August .

Palavras-Chave #Graphics #Computer Vision #Texture Synthesis
Tipo

contributionToPeriodical