Using Virtual Reality to Analyze Sports Performance
Data(s) |
01/03/2010
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Resumo |
Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance. |
Identificador |
http://dx.doi.org/10.1109/MCG.2009.134 http://www.scopus.com/inward/record.url?scp=77649286485&partnerID=8YFLogxK |
Idioma(s) |
eng |
Direitos |
info:eu-repo/semantics/restrictedAccess |
Fonte |
Bideau , B , Kulpa , R , Vignais , N , Brault , S , Multon , F & Craig , C 2010 , ' Using Virtual Reality to Analyze Sports Performance ' IEEE COMPUTER GRAPHICS AND APPLICATIONS , vol 30 , no. 2 , 5339124 , pp. 14-21 . DOI: 10.1109/MCG.2009.134 |
Palavras-Chave | #/dk/atira/pure/subjectarea/asjc/1700/1704 #Computer Graphics and Computer-Aided Design #/dk/atira/pure/subjectarea/asjc/1700/1712 #Software |
Tipo |
article |