D7.1 - Summary Report of Business Models


Autoria(s): Hollins, Paul; Yuan, Li; Santos, Pedro; Becker, Jana; Riestra, Ruben
Data(s)

16/03/2016

16/03/2016

01/02/2016

Resumo

This report provides a comparative analysis of the existing and emergent Business models currently employed in the Entertainment digital game industry (referred to in this report as the Leisure industry) and the “serious”, or in the context of the RAGE project and this report, the Applied Games industry. In conjunction with the accompanying WP 7.2 report providing a value chain analysis this report will inform the development of a business mode or models for the proposed RAGE ecosystem.

This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains.

Identificador

http://hdl.handle.net/1820/6580

Palavras-Chave #RAGE #serious games #applied games #business model
Tipo

report

Relação

info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

Direitos

openAccess