The psychology of immersion and development of a quantitative measure of immersive response in games


Autoria(s): Curran, Noirin
Contribuinte(s)

Kirakowski, Jurek

Data(s)

29/04/2013

29/04/2013

2013

2013

Resumo

This study sets out to investigate the psychology of immersion and the immersive response of individuals in relation to video and computer games. Initially, an exhaustive review of literature is presented, including research into games, player demographics, personality and identity. Play in traditional psychology is also reviewed, as well as previous research into immersion and attempts to define and measure this construct. An online qualitative study was carried out (N=38), and data was analysed using content analysis. A definition of immersion emerged, as well as a classification of two separate types of immersion, namely, vicarious immersion and visceral immersion. A survey study (N=217) verified the discrete nature of these categories and rejected the null hypothesis that there was no difference between individuals' interpretations of vicarious and visceral immersion. The primary aim of this research was to create a quantitative instrument which measures the immersive response as experienced by the player in a single game session. The IMX Questionnaire was developed using data from the initial qualitative study and quantitative survey. Exploratory Factor Analysis was carried out on data from 300 participants for the IMX Version 1, and Confirmatory Factor Analysis was conducted on data from 380 participants on the IMX Version 2. IMX Version 3 was developed from the results of these analyses. This questionnaire was found to have high internal consistency reliability and validity.

Accepted Version

Not peer reviewed

Formato

application/pdf

Identificador

Curran, N. 2013. The psychology of immersion and development of a quantitative measure of immersive response in games. PhD Thesis, University College Cork.

415

http://hdl.handle.net/10468/1102

Idioma(s)

en

en

Publicador

University College Cork

Direitos

© 2013, Noirin Curran

http://creativecommons.org/licenses/by-nc-nd/3.0/

Palavras-Chave #Immersion #Psychology #Games #Measure #Immersive response #Video games--Psychological aspects. #Computer games--Psychological aspects. #Factor analysis
Tipo

Doctoral thesis

Doctoral

PhD (Arts)