The game jam movement: disruption, performance and artwork


Autoria(s): Locke, Ryan; Parker, Lynn; Galloway, Dayna; Sloan, Robin J. S.
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Abertay University

Data(s)

24/03/2016

24/03/2016

2015

Resumo

This paper explores the current conventions and intentions of the game jam - contemporary events that encourage the rapid, collaborative creation of game design prototypes. Game jams are often renowned for their capacity to encourage creativity and the development of alternative, innovative game designs. However, there is a growing necessity for game jams to continue to challenge traditional development practices through evolving new formats and perspectives to maintain the game jam as a disruptive, refreshing aspect of game development culture. As in other creative jam style events, a game jam is not only a process but also, an outcome. Through a discussion of the literature this paper establishes a theoretical basis with which to analyse game jams as disruptive, performative processes that result in original creative artefacts. In support of this, case study analysis of Development Cultures: a series of workshops that centred on innovation and new forms of practice through play, chance, and experimentation, is presented. The findings indicate that game jams can be considered as processes that inspire creativity within a community and that the resulting performances can be considered as a form of creative artefact, thus parallels can be drawn between game jams and performative and interactive art.

Identificador

Locke, R. et al. 2015. The game jam movement : disruption, performance and artwork. In: Proceedings of the 10th International conference on the foundations of digital games (FDG 2015), June 22-25, 2015, Pacific Grove, CA,

9780991398256

http://hdl.handle.net/10373/2288

http://ggj.s3.amazonaws.com/GJ2015_submission_5.pdf

Idioma(s)

en

Publicador

Global Game Jam

Direitos

Paper © the authors published in the Proceedings of 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA. The published paper is available from: http://ggj.s3.amazonaws.com/GJ2015_submission_5.pdf

Palavras-Chave #Disruption #Game Jams #Improvisation #Innovation #Happening #Kaprow #Participation #Performance #Innovation #Happening #Participation #Performance
Tipo

Conference Paper

published

n/a

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