BitBox!: A case study interface for teaching real-time adaptive music composition for video games
Contribuinte(s) |
Abertay University. School of Arts Media & Computer Games |
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Data(s) |
28/04/2016
28/04/2016
01/04/2016
01/11/2015
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Resumo |
Real-time adaptive music is now well-established as a popular medium, largely through its use in video game soundtracks. Commercial packages, such as fmod, make freely available the underlying technical methods for use in educational contexts, making adaptive music technologies accessible to students. Writing adaptive music, however, presents a significant learning challenge, not least because it requires a different mode of thought, and tutor and learner may have few mutual points of connection in discovering and understanding the musical drivers, relationships and structures in these works. This article discusses the creation of ‘BitBox!’, a gestural music interface designed to deconstruct and explain the component elements of adaptive composition through interactive play. The interface was displayed at the Dare Protoplay games exposition in Dundee in August 2014. The initial proof-of- concept study proved successful, suggesting possible refinements in design and a broader range of applications. This article looks at BitBox!, an interactive gestural music system that is designed to deconstruct and demystify adaptive music systems. |
Identificador |
McAlpine, K.B. 2016. BitBox!: A case study interface for teaching real-time adaptive music composition for video games.Journal of Music, Technology & Education. 9(2): pp. 191-208. doi: 10.1386/jmte.9.2.191_1 1752-7066 (print) 1752-7074 (online) |
Idioma(s) |
en |
Publicador |
Intellect |
Relação |
Journal of Music, Technology & Education 9(2) |
Direitos |
This is the accepted manuscript © Ingenta 2016 which is embargoed until 1 July 2017 to comply with the publisher's self-archiving policy. The article is published in the Journal of Music,Technology & Education 9(2). |
Palavras-Chave | #Adaptive music #Video games #Musical interfaces #Video games |
Tipo |
Journal Article published peer-reviewed accepted |