A Computational Model of Skill Acquisition


Autoria(s): Sussman, Gerald J.
Data(s)

20/10/2004

20/10/2004

01/08/1973

Resumo

This thesis confronts the nature of the process of learning an intellectual skill, the ability to solve problems efficiently in a particular domain of discourse. The investigation is synthetic; a computational performance model, HACKER, is displayed. Hacker is a computer problem-solving system whose performance improves with practice. HACKER maintains performance knowledge as a library of procedures indexed by descriptions of the problem types for which the procedures are appropriate. When applied to a problem, HACKER tries to use a procedure from this "Answer Library". If no procedure is found to be applicable, HACKER writes one using more general knowledge of the problem domain and of programming techniques. This new program may be generalized and added to the Answer Library.

Formato

200 p.

39285395 bytes

27613957 bytes

application/postscript

application/pdf

Identificador

AITR-297

http://hdl.handle.net/1721.1/6894

Idioma(s)

en_US

Relação

AITR-297