Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.


Autoria(s): Alessandra Cristina da Silva Maia Cardoso Monteiro
Contribuinte(s)

Fernando do Nascimento Gonçalves

Emmanoel Martins Ferreira

Fátima Cristina Regis Martins de Oliveira

Data(s)

21/02/2014

Resumo

This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberCog Research Lab, we want to problematize and redefine its parameters for future investigations. Thus our goal is to revise the concept of creativity, seeking to uncover how this category shall be used to study cognitive abilities that are required (and/or stimulated) for the fruition of entertainment products, most specially video games. The selected games for this study were divided into two groups (according to their genre): (1) action/adventure games, and (2) platform games. In the first group, we have Assassins Creed III (Ubisoft 2012); in the second, we have Rayman Origins (Ubisoft 2011). For the implementation of the research, there is a Cartographic-inspired method which stimulated the writing of collected data

Formato

PDF

PDF

PDF

PDF

PDF

Identificador

http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7816

http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7817

http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7818

http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7819

http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7820

Idioma(s)

pt

Publicador

Biblioteca Digital de Teses e Dissertações da UERJ

Direitos

Liberar o conteúdo dos arquivos para acesso público

Palavras-Chave #Comunicação #Cognição Ampliada #Videogame #Criatividade #Devir-Criativo #Communication studies #Extended Cognition #Video Game #Creativity #Creative Becoming #COMUNICACAO #Vídeogames #Cognição
Tipo

Eletronic Thesis or Dissertation

Tese ou Dissertação Eletrônica