Veni Creator Spiritus: criatividade, cognição e comunicação nos videogames.
Contribuinte(s) |
Fernando do Nascimento Gonçalves Emmanoel Martins Ferreira Fátima Cristina Regis Martins de Oliveira |
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Data(s) |
21/02/2014
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Resumo |
This dissertation has as its object the concept of creativity, as applied on entertainment products, more specifically on video games. Since this is a concept that has been used as an analysis category for researches within the CiberCog Research Lab, we want to problematize and redefine its parameters for future investigations. Thus our goal is to revise the concept of creativity, seeking to uncover how this category shall be used to study cognitive abilities that are required (and/or stimulated) for the fruition of entertainment products, most specially video games. The selected games for this study were divided into two groups (according to their genre): (1) action/adventure games, and (2) platform games. In the first group, we have Assassins Creed III (Ubisoft 2012); in the second, we have Rayman Origins (Ubisoft 2011). For the implementation of the research, there is a Cartographic-inspired method which stimulated the writing of collected data |
Formato |
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Identificador |
http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7816 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7817 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7818 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7819 http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7820 |
Idioma(s) |
pt |
Publicador |
Biblioteca Digital de Teses e Dissertações da UERJ |
Direitos |
Liberar o conteúdo dos arquivos para acesso público |
Palavras-Chave | #Comunicação #Cognição Ampliada #Videogame #Criatividade #Devir-Criativo #Communication studies #Extended Cognition #Video Game #Creativity #Creative Becoming #COMUNICACAO #Vídeogames #Cognição |
Tipo |
Eletronic Thesis or Dissertation Tese ou Dissertação Eletrônica |