Novel Biobjective Clustering (BiGC) Based on Cooperative Game Theory


Autoria(s): Garg, Vikas K; Narahari, Y; Murty, Narasimha M
Data(s)

2013

Resumo

We propose a new approach to clustering. Our idea is to map cluster formation to coalition formation in cooperative games, and to use the Shapley value of the patterns to identify clusters and cluster representatives. We show that the underlying game is convex and this leads to an efficient biobjective clustering algorithm that we call BiGC. The algorithm yields high-quality clustering with respect to average point-to-center distance (potential) as well as average intracluster point-to-point distance (scatter). We demonstrate the superiority of BiGC over state-of-the-art clustering algorithms (including the center based and the multiobjective techniques) through a detailed experimentation using standard cluster validity criteria on several benchmark data sets. We also show that BiGC satisfies key clustering properties such as order independence, scale invariance, and richness.

Formato

application/pdf

Identificador

http://eprints.iisc.ernet.in/52177/1/IEEE_Tra_on_Kno_and_Dat_Eng_25-5_1070_2013.pdf

Garg, Vikas K and Narahari, Y and Murty, Narasimha M (2013) Novel Biobjective Clustering (BiGC) Based on Cooperative Game Theory. In: IEEE TRANSACTIONS ON KNOWLEDGE AND DATA ENGINEERING, 25 (5). pp. 1070-1082.

Publicador

IEEE COMPUTER SOC

Relação

http://dx.doi.org/10.1109/TKDE.2012.73

http://eprints.iisc.ernet.in/52177/

Palavras-Chave #Computer Science & Automation (Formerly, School of Automation)
Tipo

Journal Article

PeerReviewed