Mapping sociocultural controversies across digital media platforms: One week of #gamergate on Twitter, YouTube, and Tumblr
Data(s) |
2016
|
---|---|
Resumo |
Social media play a prominent role in mediating issues of public concern, not only providing the stage on which public debates play out but also shaping their topics and dynamics. Building on and extending existing approaches to both issue mapping and social media analysis, this article explores ways of accounting for popular media practices and the special case of ‘born digital’ sociocultural controversies. We present a case study of the GamerGate controversy with a particular focus on a spike in activity associated with a 2015 Law and Order: SVU episode about gender-based violence and harassment in games culture that was widely interpreted as being based on events associated with GamerGate. The case highlights the importance and challenges of accounting for the cultural dynamics of digital media within and across platforms. |
Formato |
application/pdf |
Identificador | |
Publicador |
Taylor & Francis |
Relação |
http://eprints.qut.edu.au/95337/7/95337.pdf DOI:10.1080/22041451.2016.1155338 Burgess, Jean & Matamoros-Fernandez, Ariadna (2016) Mapping sociocultural controversies across digital media platforms: One week of #gamergate on Twitter, YouTube, and Tumblr. Communication Research and Practice, 2(1), pp. 79-96. |
Direitos |
Copyright 2016 Australian and New Zealand Communication Association |
Fonte |
Digital Media Research Centre; Creative Industries Faculty; School of Media, Entertainment & Creative Arts |
Palavras-Chave | #200102 Communication Technology and Digital Media Studies #200104 Media Studies #200205 Culture Gender Sexuality #game culture #internet culture #social media #antifeminism #digital methods |
Tipo |
Journal Article |