The pedagogic prosthetic: Augmented learning as content-in-motion in hybrid educational spheres


Autoria(s): Flanagan, Patricia; Gomez, Rafael E.; Davis, Rebekah M.
Contribuinte(s)

Huang, Gang

Yang, Jingwei

Ahamed, Sheikh Iqbal

Hsiung, Pao-Ann

Chang, Carl K.

Chung, William Wo Tsui

Crnkovic, Ivica

Data(s)

21/09/2015

Resumo

This article draws on the design and implementation of three mobile learning projects introduced by Flanagan in 2011, 2012 and 2014 engaging a total of 206 participants. The latest of these projects is highlighted in this article. Two other projects provide additional examples of innovative strategies to engage mobile and cloud systems describing how electronic and mobile technology can help facilitate teaching and learning, assessment for learning and assessment as learning, and support communities of practice. The second section explains the theoretical premise supporting the implementation of technology and promulgates a hermeneutic phenomenological approach. The third section discusses mobility, both in terms of the exploration of wearable technology in the prototypes developed as a result of the projects, and the affordances of mobility within pedagogy. Finally the quantitative and qualitative methods in place to evaluate m-learning are explained.

Identificador

http://eprints.qut.edu.au/95119/

Publicador

IEEE Computer Society

Relação

DOI:10.1109/COMPSAC.2015.69

Flanagan, Patricia, Gomez, Rafael E., & Davis, Rebekah M. (2015) The pedagogic prosthetic: Augmented learning as content-in-motion in hybrid educational spheres. In Huang, Gang, Yang, Jingwei, Ahamed, Sheikh Iqbal, Hsiung, Pao-Ann, Chang, Carl K., Chung, William Wo Tsui, et al. (Eds.) Proceedings of the 2015 IEEE 39th Annual Computer Software and Applications Conference, IEEE Computer Society, Taichung, Taiwan, pp. 868-873.

Direitos

Copyright 2015 The Institute of Electrical and Electronics Engineers, Inc.

Fonte

School of Design; Creative Industries Faculty

Palavras-Chave #120305 Industrial Design #Art and design #Blended learning #Cloud computing #Content-in-motion #M-learning #Mobility #Praxis-based learning #Transdisciplinary #Wearables #Wearables Lab
Tipo

Conference Paper