Redefining videogame reward types
Data(s) |
01/11/2015
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Resumo |
The aim of our research is to iteratively refine and begin validating a proposed videogame reward typology and its associated definitions. A mixed methods approach has been taken so as to best evaluate and refine the taxonomy. The views of an expert focus group have been explored and considered. Separately, a review of the videogame rewards observed within recreational videogames has been undertaken and analyzed. The collective findings of both the focus group and the videogame reward review have prompted the redesign of an existing videogame reward taxonomy, resulting in more robust definitions with increased applicability. |
Formato |
application/pdf |
Identificador | |
Relação |
http://eprints.qut.edu.au/94845/1/phillips2015.pdf DOI:10.1145/2838739.2838782 Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Hides, Leanne, & Klarkowski, Madison (2015) Redefining videogame reward types. In Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015), 7-10 December 2015, Parkville, Vic. |
Direitos |
Copyright 2015 The Author(s) |
Fonte |
School of Electrical Engineering & Computer Science; Institute of Health and Biomedical Innovation; Science & Engineering Faculty |
Palavras-Chave | #reward #video game #motivation #player experience #videogame |
Tipo |
Conference Paper |