Redefining videogame reward types


Autoria(s): Phillips, Cody; Johnson, Daniel; Wyeth, Peta; Hides, Leanne; Klarkowski, Madison
Data(s)

01/11/2015

Resumo

The aim of our research is to iteratively refine and begin validating a proposed videogame reward typology and its associated definitions. A mixed methods approach has been taken so as to best evaluate and refine the taxonomy. The views of an expert focus group have been explored and considered. Separately, a review of the videogame rewards observed within recreational videogames has been undertaken and analyzed. The collective findings of both the focus group and the videogame reward review have prompted the redesign of an existing videogame reward taxonomy, resulting in more robust definitions with increased applicability.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/94845/

Relação

http://eprints.qut.edu.au/94845/1/phillips2015.pdf

DOI:10.1145/2838739.2838782

Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Hides, Leanne, & Klarkowski, Madison (2015) Redefining videogame reward types. In Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015), 7-10 December 2015, Parkville, Vic.

Direitos

Copyright 2015 The Author(s)

Fonte

School of Electrical Engineering & Computer Science; Institute of Health and Biomedical Innovation; Science & Engineering Faculty

Palavras-Chave #reward #video game #motivation #player experience #videogame
Tipo

Conference Paper