Flow during individual and co-operative gameplay


Autoria(s): Lee, Christopher; Wyeth, Peta; Johnson, Daniel; Hall, Joshua
Contribuinte(s)

Faculty of Science and Technology

Data(s)

05/10/2015

Resumo

This study aims to further research in the field of video games by examining flow during individual and co-operative gameplay. Using a puzzle game called Droppit, we examined differences in flow based on two modes of play: single player vs. co-operative gameplay. Co-operative gameplay was found to induce greater flow in participants than single player gameplay. Additionally, co-operative gameplay participants had increased feelings of Challenge-Skill Balance, Unambiguous Feedback, Transformation of Time and Autotelic Experience. Our findings suggest that co-operative gameplay, involving puzzle-based problems, may result in increased flow during video game play.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/94824/

Publicador

ACM

Relação

http://eprints.qut.edu.au/94824/8/94824.pdf

DOI:10.1145/2793107.2793142

Lee, Christopher, Wyeth, Peta, Johnson, Daniel, & Hall, Joshua (2015) Flow during individual and co-operative gameplay. In 2015 Annual Symposium on Computer-Human Interaction in Play (CHIPLAY), 5-7 October 2015, London, England.

Direitos

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Fonte

School of Electrical Engineering & Computer Science; Faculty of Science and Technology; Science & Engineering Faculty

Palavras-Chave #Flow #Player Experience #Video Games
Tipo

Conference Paper