Flow during individual and co-operative gameplay
Contribuinte(s) |
Faculty of Science and Technology |
---|---|
Data(s) |
05/10/2015
|
Resumo |
This study aims to further research in the field of video games by examining flow during individual and co-operative gameplay. Using a puzzle game called Droppit, we examined differences in flow based on two modes of play: single player vs. co-operative gameplay. Co-operative gameplay was found to induce greater flow in participants than single player gameplay. Additionally, co-operative gameplay participants had increased feelings of Challenge-Skill Balance, Unambiguous Feedback, Transformation of Time and Autotelic Experience. Our findings suggest that co-operative gameplay, involving puzzle-based problems, may result in increased flow during video game play. |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM |
Relação |
http://eprints.qut.edu.au/94824/8/94824.pdf DOI:10.1145/2793107.2793142 Lee, Christopher, Wyeth, Peta, Johnson, Daniel, & Hall, Joshua (2015) Flow during individual and co-operative gameplay. In 2015 Annual Symposium on Computer-Human Interaction in Play (CHIPLAY), 5-7 October 2015, London, England. |
Direitos |
Copyright 2016 ACM, Inc. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org. |
Fonte |
School of Electrical Engineering & Computer Science; Faculty of Science and Technology; Science & Engineering Faculty |
Palavras-Chave | #Flow #Player Experience #Video Games |
Tipo |
Conference Paper |