Influencing customers through customers: Simulation of herd behavior in supermarkets


Autoria(s): Usmani, Z.U.H.; Tariq, A.
Data(s)

2009

Resumo

This work proposes a supermarket optimization simulation model called Swarm-Moves is based on self organized complex system studies to identify parameters and their values that can influence customers to buy more on impulse in a given period of time. In the proposed model, customers are assumed to have trolleys equipped with technology like RFID that can aid the passing of products' information directly from the store to them in real-time and vice-versa. Therefore, they can get the information about other customers purchase patterns and constantly informing the store of their own shopping behavior. This can be easily achieved because the trolleys "know" what products they contain at any point. The Swarm-Moves simulation is the virtual supermarket providing the visual display to run and test the proposed model. The simulation is also flexible to incorporate any given model of customers' behavior tailored to particular supermarket, settings, events or promotions. The results, although preliminary, are promising to use RFID technology for marketing products in supermarkets and provide several dimensions to look for influencing customers via feedback, real-time marketing, target advertisement and on-demand promotions. ©2009 IEEE.

Identificador

http://eprints.qut.edu.au/93927/

Relação

DOI:10.1109/CICA.2009.4982778

Usmani, Z.U.H. & Tariq, A. (2009) Influencing customers through customers: Simulation of herd behavior in supermarkets. In IEEE Symposium on Computational Intelligence in Control and Automation (CICA 2009), 30 March - 2 April 2009, Nashville, TN.

Fonte

Faculty of Health; Institute of Health and Biomedical Innovation; School of Public Health & Social Work

Tipo

Conference Paper