Cues in the environment: A design principle for ambient intelligence


Autoria(s): Obermair, Christoph; Ploderer, Bernd; Reitberger, Wolfgang; Tscheligi, Manfred
Data(s)

2006

Resumo

The aim of this paper is to propose design principles for ambient intelligence (AmI) environments. The question we are investigating is how these environments can be designed to support a group to be able to carry out common goal-oriented activities. The approach we are taking in answering this question is informed by the concept of collective intelligence (CI). We are applying the concept of CI to AmI as we have found it works well in biological and social systems. Examples from nature demonstrate the power of CI stimulated by implicit cues in the environment. We use these examples to derive design principles for AmI environments. By applying these design principles to a concrete scenario, we are able to propose ways to help decrease environmental pollution within urban areas.

Identificador

http://eprints.qut.edu.au/93538/

Relação

DOI:10.1145/1125451.1125669

Obermair, Christoph, Ploderer, Bernd, Reitberger, Wolfgang, & Tscheligi, Manfred (2006) Cues in the environment: A design principle for ambient intelligence. In 2006 Conference on Human Factors in Computing Systems (CHI 2006), April 22-27, 2006, Montreal, Quebec, Canada.

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #080602 Computer-Human Interaction
Tipo

Conference Paper