Enterprise education: The frustration of a pure contest


Autoria(s): Jones, Colin
Data(s)

2007

Resumo

Purpose This paper discusses the development of a strategy game for enterprise education. It is argued that requiring students to initially struggle with the game’s rules and strategies results in a worthwhile test of their persistence and ability to manage ambiguity. Further, that in the absence of uncertainty, students will not benefit from the game’s potential contribution to their overall learning. Approach The paper is constructed around the infusion of student narratives and the author’s self-reflective thoughts. The papers explores the process of developing a game that; - 1) provides the students with access to an enterprise reality, - 2) strengthens their engagement with the theoretical foundations of their studies, and; - 3) provides a process for serious self-reflection. Findings Despite the mixed views presented in this paper, the game’s development thus far has been very successful. Students do enjoy and benefit from enduring the frustration of a pure contest. Having to work through uncertainty is a good practice for students in Higher Education, especially those engaged in enterprise education. Practical Implications Whilst the use of games in experiential education is not uncommon, consideration of how and why they are developed is not always well understood. This paper suggests that enterprise educators have significant opportunities to develop games that genuinely provide student access to the entrepreneur’s way of life. Value of Paper This paper provides evidence of how a game can be constructed to add significant value to an existing curriculum. It also provides evidence of the inner thoughts of students frustrated by a challenge they refuse to give up on. As such, it provides a valuable window through which to contemplate the minds of tomorrow’s nascent entrepreneurs.

Identificador

http://eprints.qut.edu.au/92850/

Publicador

Emerald Group Publishing Limited

Relação

http://www.emeraldinsight.com/doi/full/10.1108/00400910710834030

DOI:10.1108/00400910710834030

Jones, Colin (2007) Enterprise education: The frustration of a pure contest. Education + Training, 49(8/9), pp. 596-604.

Fonte

QUT Business School; School of Management

Palavras-Chave #130100 EDUCATION SYSTEMS #150304 Entrepreneurship #150314 Small Business Management #Enterprise Education #Strategy Games #Hic et nunc Australia #Education #Management activities #Management games #Teaching aids
Tipo

Journal Article