Uncanny nature: Hybrid stop motion using Blender


Autoria(s): Denaro, Chris
Data(s)

26/10/2015

Resumo

This talk gives an overview of the project "Uncanny Nature", which incoporates a style of animation called Hybrid Stop Motion, that combines physical object armatures with virtual copies. The development of the production pipeline (using a mix of Blender, Dragonframe, Photoscan and Arduino) is discussed, as well as the way that Blender was used throughout the production to visualise, model, animate and composite the elements together.

Identificador

http://eprints.qut.edu.au/92733/

Relação

https://www.blender.org/conference/2015/presentations/200

Denaro, Chris (2015) Uncanny nature: Hybrid stop motion using Blender. In Blender Conference 2015, 24-26 October 2015, Amsterdam, Netherlands.

Fonte

Creative Industries Faculty; School of Media, Entertainment & Creative Arts

Palavras-Chave #Animation #Hybrid Stop motion #Blender #Open Source #3D Animation
Tipo

Conference Item