Disguising the performance of M-games in social marketing
Data(s) |
21/04/2015
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Resumo |
Despite the explosion of mobile games (m-games) and the uptake of games as a social marketing tool for behaviour change, little is known about which game attributes (design factors within a game) are preferred by consumers for social marketing m-games. This research reports the findings of four focus groups (n=23) to propose three new categories of game attributes along with seven preferred game attributes for social marketing m-games. These results provide a unique contribution to social marketing theory given the goal of a social marketing m-game game is both entertainment and behaviour change. Further, the findings suggest strategies for practitioners seeking to develop, design and build social marketing m-games. |
Formato |
application/pdf |
Identificador | |
Relação |
http://eprints.qut.edu.au/92596/3/92596.pdf Mulcahy, Rory (2015) Disguising the performance of M-games in social marketing. In Proceedings of the 4th World Social Marketing Conference, Sydney, NSW, pp. 74-76. |
Direitos |
Copyright 2015 [please consult the author] |
Fonte |
QUT Business School; School of Advertising, Marketing & Public Relations |
Palavras-Chave | #social marketing #mobile games #game attributes |
Tipo |
Conference Paper |