Disguising the performance of M-games in social marketing


Autoria(s): Mulcahy, Rory
Data(s)

21/04/2015

Resumo

Despite the explosion of mobile games (m-games) and the uptake of games as a social marketing tool for behaviour change, little is known about which game attributes (design factors within a game) are preferred by consumers for social marketing m-games. This research reports the findings of four focus groups (n=23) to propose three new categories of game attributes along with seven preferred game attributes for social marketing m-games. These results provide a unique contribution to social marketing theory given the goal of a social marketing m-game game is both entertainment and behaviour change. Further, the findings suggest strategies for practitioners seeking to develop, design and build social marketing m-games.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/92596/

Relação

http://eprints.qut.edu.au/92596/3/92596.pdf

Mulcahy, Rory (2015) Disguising the performance of M-games in social marketing. In Proceedings of the 4th World Social Marketing Conference, Sydney, NSW, pp. 74-76.

Direitos

Copyright 2015 [please consult the author]

Fonte

QUT Business School; School of Advertising, Marketing & Public Relations

Palavras-Chave #social marketing #mobile games #game attributes
Tipo

Conference Paper