From challenges to activities: Categories of play in videogames


Autoria(s): McMahon, Nicole; Wyeth, Peta; Johnson, Daniel
Data(s)

05/10/2015

Resumo

Creating better gameplay experiences is dependent upon understand the act of gameplay. An expert focus group of games researchers, designers and players refined 16 activity categories from an existing list of 30 commonly used videogame challenges. Identifying categories of play activities has future potential to facilitate better research design and game design.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/92123/

Publicador

ACM

Relação

http://eprints.qut.edu.au/92123/1/From%20Challenges%20to%20Activities_SUBMISSION.pdf

DOI:10.1145/2793107.2810333

McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) From challenges to activities: Categories of play in videogames. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, London, United Kingdom, pp. 637-642.

Direitos

Copyright 2015 The authors

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #190202 Computer Gaming and Animation #Gameplay #Activities #Video Games #Play #Play Experience
Tipo

Conference Paper