From challenges to activities: Categories of play in videogames
Data(s) |
05/10/2015
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Resumo |
Creating better gameplay experiences is dependent upon understand the act of gameplay. An expert focus group of games researchers, designers and players refined 16 activity categories from an existing list of 30 commonly used videogame challenges. Identifying categories of play activities has future potential to facilitate better research design and game design. |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM |
Relação |
http://eprints.qut.edu.au/92123/1/From%20Challenges%20to%20Activities_SUBMISSION.pdf DOI:10.1145/2793107.2810333 McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) From challenges to activities: Categories of play in videogames. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, London, United Kingdom, pp. 637-642. |
Direitos |
Copyright 2015 The authors |
Fonte |
School of Electrical Engineering & Computer Science; Science & Engineering Faculty |
Palavras-Chave | #190202 Computer Gaming and Animation #Gameplay #Activities #Video Games #Play #Play Experience |
Tipo |
Conference Paper |