Indicators of wellbeing in recreational video game players


Autoria(s): Vella, Kellie; Johnson, Daniel; Hides, Leanne
Data(s)

2015

Resumo

Video game play is a popular entertainment choice, yet we have a limited understanding of the potential wellbeing benefits associated with recreational play. An online survey (final sample, n = 297) addresses this by investigating how the player experience related to wellbeing. The impact of amount of play, game genre, mode of play (social or solitary play) and the psychological experience of play (flow and need satisfaction) on a multi-dimensional measure of wellbeing (emotional, psychological and social) was examined via hierarchical regression. Age, gender, the play of casual games compared to shooters, and in-game experiences of flow, autonomy and relatedness were associated with increases in dimensions of wellbeing.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/91635/

Publicador

ACM (The Association for Computing Machinery)

Relação

http://eprints.qut.edu.au/91635/1/OzCHI_IndicWellbeing.pdf

DOI:10.1145/2838739.2838818

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2015) Indicators of wellbeing in recreational video game players. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM (The Association for Computing Machinery), Melbourne, VIC, pp. 613-617.

Direitos

Copyright 2015 ACM

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org. OzCHI '15, December 07-10, 2015, Parkville, VIC, Australia © 2015 ACM. ISBN 978-1-4503-3673-4/15/12...$15.00

Fonte

School of Electrical Engineering & Computer Science; Faculty of Health; Institute of Health and Biomedical Innovation; Science & Engineering Faculty; School of Psychology & Counselling

Palavras-Chave #080602 Computer-Human Interaction #170113 Social and Community Psychology #190202 Computer Gaming and Animation #self-determination theory #wellbeing #video game #flow
Tipo

Conference Paper