Playing alone, playing with others: Differences in player experience and indicators of wellbeing


Autoria(s): Vella, Kellie; Johnson, Daniel; Hides, Leanne
Data(s)

2015

Resumo

Video game play is becoming an increasingly social experience, yet we have little understanding of how social and solitary modes of play differ in terms of the player experience or interact with player wellbeing. An online survey (n = 446) collected data on players' current mode of play, their game play experience, social capital gained from game play and wellbeing. The results indicate that social and solitary players differ in terms of degree of autonomy, presence and relatedness experienced, while the different types of social play are associated with differences in relatedness and social capital experienced. Different predictors of wellbeing were also present across solitary and social player samples. People who play games on their own experience greater wellbeing when experiencing in-game autonomy. Social players experience greater wellbeing when playing with strangers, and when experiencing in-game bridging social capital. All players experienced increased wellbeing with age and decreased wellbeing with greater amounts of play.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/91607/

Publicador

ACM (The Association for Computing Machinery)

Relação

http://eprints.qut.edu.au/91607/1/Vella_CHIPlay.pdf

DOI:10.1145/2793107.2793118

Vella, Kellie, Johnson, Daniel, & Hides, Leanne (2015) Playing alone, playing with others: Differences in player experience and indicators of wellbeing. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM (The Association for Computing Machinery), London, United Kingdom, pp. 3-12.

Direitos

Copyright 2015 The Association for Computing Machinery

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Fonte

School of Electrical Engineering & Computer Science; Faculty of Health; Institute of Health and Biomedical Innovation; Science & Engineering Faculty; School of Psychology & Counselling

Palavras-Chave #080602 Computer-Human Interaction #170113 Social and Community Psychology #190202 Computer Gaming and Animation #social interaction #video games #self-determination theory #psychology #social capital #wellbeing #player experience
Tipo

Conference Paper