African Gamer: Whose Story Is It Anyway?
Contribuinte(s) |
Bidwell, Nicola J. Winschiers-Theophilus, Heike |
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Data(s) |
2015
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Resumo |
New Video Gamer: Africa Needs More Technology (CNN 12/12/2011) In December 2011 CNN news service online edition (Sutter, 2011) posted a short item about Cwi Nqane, a Khoisan man who entered Samsung’s Namibian World Cyber Games (WCG) heats held at the 2011 the annual Windhoek Show. Cwi Nqane won a place on the Namibian WCG team playing a smartphone game called Asphalt 6: Adrena-line (Gameloft, 2011). Cwi was presented with a ‘top of the line’ Samsung Galaxy tablet and subsequently sent to compete in Korea. Later, other news and game news websites re-reported the incident, which inspired a variety of enthusiastic comment about tech-nology and ‘new knowledge’. Then Kotaku news service picked up the item (Narcisse, 2011) and took a very different slant. Kotaku proposed that Samsung was exploiting Cwi and had assumed the role of a Techno-Tarzan: “striding into Nqane’s homeland and swinging him off into the wonders of the modern world where they can trot him out as a curiosity”. These two perspectives on the story of Cwi’s WCG entry expose two dominant views on Indigenous knowledges and technologies: ICTs as progress for in-digenous peoples and ICTs as disruptive and exploitative. Neither position, however, allows for the claiming of digital technology by indigenous communities, indeed both views position indigenous cultures as being outsiders. |
Identificador | |
Publicador |
Informing Science Press |
Relação |
http://informingscience.net/ocart/index.php?route=product/product&product_id=135 Turner, Jane (2015) African Gamer: Whose Story Is It Anyway? In Bidwell, Nicola J. & Winschiers-Theophilus, Heike (Eds.) At the Intersection of Indigenous and Traditional Knowledge and Technology Design. Informing Science Press, Santa Rosa, CA, pp. 35-66. |
Direitos |
Copyright 2015 Informing Science Press |
Fonte |
School of Design; Creative Industries Faculty |
Palavras-Chave | #190205 Interactive Media #Digital games #Software culture #Material culture #Diversity #Identity |
Tipo |
Book Chapter |