African Gamer: Whose Story Is It Anyway?


Autoria(s): Turner, Jane
Contribuinte(s)

Bidwell, Nicola J.

Winschiers-Theophilus, Heike

Data(s)

2015

Resumo

New Video Gamer: Africa Needs More Technology (CNN 12/12/2011) In December 2011 CNN news service online edition (Sutter, 2011) posted a short item about Cwi Nqane, a Khoisan man who entered Samsung’s Namibian World Cyber Games (WCG) heats held at the 2011 the annual Windhoek Show. Cwi Nqane won a place on the Namibian WCG team playing a smartphone game called Asphalt 6: Adrena-line (Gameloft, 2011). Cwi was presented with a ‘top of the line’ Samsung Galaxy tablet and subsequently sent to compete in Korea. Later, other news and game news websites re-reported the incident, which inspired a variety of enthusiastic comment about tech-nology and ‘new knowledge’. Then Kotaku news service picked up the item (Narcisse, 2011) and took a very different slant. Kotaku proposed that Samsung was exploiting Cwi and had assumed the role of a Techno-Tarzan: “striding into Nqane’s homeland and swinging him off into the wonders of the modern world where they can trot him out as a curiosity”. These two perspectives on the story of Cwi’s WCG entry expose two dominant views on Indigenous knowledges and technologies: ICTs as progress for in-digenous peoples and ICTs as disruptive and exploitative. Neither position, however, allows for the claiming of digital technology by indigenous communities, indeed both views position indigenous cultures as being outsiders.

Identificador

http://eprints.qut.edu.au/90509/

Publicador

Informing Science Press

Relação

http://informingscience.net/ocart/index.php?route=product/product&product_id=135

Turner, Jane (2015) African Gamer: Whose Story Is It Anyway? In Bidwell, Nicola J. & Winschiers-Theophilus, Heike (Eds.) At the Intersection of Indigenous and Traditional Knowledge and Technology Design. Informing Science Press, Santa Rosa, CA, pp. 35-66.

Direitos

Copyright 2015 Informing Science Press

Fonte

School of Design; Creative Industries Faculty

Palavras-Chave #190205 Interactive Media #Digital games #Software culture #Material culture #Diversity #Identity
Tipo

Book Chapter