Games production in Australia : Adapting to precariousness
Contribuinte(s) |
Curtin, Michael Sanson, Kevin |
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Data(s) |
18/02/2015
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Resumo |
In this chapter, we pay full attention to the structural conditions and human cost of precarious labor in a particular local instance of the games industry. But at the same time, we attempt to shift the debate on precarity from the existential (the creative individual attracted to industries promising autonomy and meaningful work and finding only casualization, no work/life balance, and poor management) and the totalizing (all work under regimes of neoliberal hypercapitalism is increasingly characterized by precarity; indeed a whole new class—the precariat1—is posited as emerging) to a focus on analysis for actionable reform. |
Identificador | |
Publicador |
University of California Press |
Relação |
http://www.ucpress.edu/book.php?isbn=9780520290853 DOI:10.1525/luminos.10 Banks, John A. & Cunningham, Stuart D. (2015) Games production in Australia : Adapting to precariousness. In Curtin, Michael & Sanson, Kevin (Eds.) Precarious Creativity Precarious Creativity: Global Media, Local Labor. University of California Press, California, pp. 186-199. |
Direitos |
© 2016 by The Regents of the University of California This work is licensed under a Creative Commons CC-BY license. To view a copy of the license, visit http://creativecommons.org/licenses. |
Fonte |
Digital Media Research Centre; Creative Industries Faculty; School of Media, Entertainment & Creative Arts |
Tipo |
Book Chapter |