‘Blind Faith’. An experiment with narrative agency in game design


Autoria(s): Polson, Debra; Shah, Vidhi
Data(s)

2015

Resumo

This paper reports on the current field of narrative-based game design through case study analysis with a particular focus on balancing high narrative agency with low production resources.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/87338/

Publicador

Springer

Relação

http://eprints.qut.edu.au/87338/1/HCI_Polson_Shah_final.pdf

DOI:10.1007/978-3-319-20916-6_57

Polson, Debra & Shah, Vidhi (2015) ‘Blind Faith’. An experiment with narrative agency in game design. Lecture Notes in Computer Science, 9170, pp. 618-627.

Direitos

© Springer International Publishing Switzerland 2015

Fonte

School of Design; Creative Industries Faculty

Palavras-Chave #Game Design #Narrative Agency #Design-based Research #Case Study Analysis #Context Review #Game Aesthetics #Game Mechanics
Tipo

Journal Article