‘Blind Faith’. An experiment with narrative agency in game design
Data(s) |
2015
|
---|---|
Resumo |
This paper reports on the current field of narrative-based game design through case study analysis with a particular focus on balancing high narrative agency with low production resources. |
Formato |
application/pdf |
Identificador | |
Publicador |
Springer |
Relação |
http://eprints.qut.edu.au/87338/1/HCI_Polson_Shah_final.pdf DOI:10.1007/978-3-319-20916-6_57 Polson, Debra & Shah, Vidhi (2015) ‘Blind Faith’. An experiment with narrative agency in game design. Lecture Notes in Computer Science, 9170, pp. 618-627. |
Direitos |
© Springer International Publishing Switzerland 2015 |
Fonte |
School of Design; Creative Industries Faculty |
Palavras-Chave | #Game Design #Narrative Agency #Design-based Research #Case Study Analysis #Context Review #Game Aesthetics #Game Mechanics |
Tipo |
Journal Article |