Achievement unlocked: Investigating the design of effective gamification experiences for mobile applications and devices


Autoria(s): Fitz-Walter, Zachary J.
Data(s)

2015

Resumo

This thesis investigates the design of motivating and engaging software experiences. In particular it examines the use of video game elements in non-game contexts, known as gamification, and how to effectively design gamification experiences for smartphone applications. The original contribution of this thesis is a novel framework for designing gamification, derived from an iterative process of evaluating gamified prototypes. The outcomes of this research can help us to better understand the impact of gamification in today's society and how it can be used to design more effective software.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/83675/

Publicador

Queensland University of Technology

Relação

http://eprints.qut.edu.au/83675/1/Zac%20Fitz-Walter%20Thesis.pdf

Fitz-Walter, Zachary J. (2015) Achievement unlocked: Investigating the design of effective gamification experiences for mobile applications and devices. PhD thesis, Queensland University of Technology.

Fonte

School of Information Systems; Science & Engineering Faculty

Palavras-Chave #Gamification #gameful design #human-computer interaction #mobile #persuasive #computer games #smartphone #usability #user experience #video games
Tipo

Thesis