Understanding expectations with multiple controllers in an augmented reality videogame
Data(s) |
2014
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Resumo |
Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers |
Identificador | |
Publicador |
ACM |
Relação |
DOI:10.1145/2658537.2658705 Mirza-Babaei, Pejman, Gale, Nathan, Costa, Joao P., Nacke, Lennart, & Johnson, Daniel M. (2014) Understanding expectations with multiple controllers in an augmented reality videogame. In Proceedings of 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 201-206. |
Direitos |
Copyright 2014 ACM |
Fonte |
School of Electrical Engineering & Computer Science; Science & Engineering Faculty |
Palavras-Chave | #Games #User experience #Player experience #Game user research #Controllers #Augmented reality #Wonderbook |
Tipo |
Conference Paper |