The edge of glory: the relationship between metacritic scores and player experience
Data(s) |
2014
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Resumo |
This study sought to examine how measures of player experience used in videogame research relate to Metacritic Professional and User scores. In total, 573 participants completed an online survey, where they responded the Player Experience of Need Satisfaction (PENS) and the Game Experience Questionnaire (GEQ) in relation to their current favourite videogame. Correlations among the data indicate an overlap between the player experience constructs and the factors informing Metacritic scores. Additionally, differences emerged in the ways professionals and users appear to allocate game ratings. However, the data also provide clear evidence that Metacritic scores do not reflect the full complexity of player experience and may be misleading in some cases. |
Identificador | |
Publicador |
ACM |
Relação |
DOI:10.1145/2658537.2658694 Johnson, Daniel M., Watling, Christopher N., Gardner, John, & Nacke, Lennart E. (2014) The edge of glory: the relationship between metacritic scores and player experience. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '14), ACM, Toronto, ON, Canada, pp. 141-150. |
Direitos |
Copyright 2014 ACM New York, NY, USA |
Fonte |
School of Electrical Engineering & Computer Science; Science & Engineering Faculty |
Palavras-Chave | #Videogames; player experience; Metacritic; Psychology; Player Experience of Need Satisfaction; Game Experience Questionnaire |
Tipo |
Conference Paper |