The edge of glory: the relationship between metacritic scores and player experience


Autoria(s): Johnson, Daniel M.; Watling, Christopher N.; Gardner, John; Nacke, Lennart E.
Data(s)

2014

Resumo

This study sought to examine how measures of player experience used in videogame research relate to Metacritic Professional and User scores. In total, 573 participants completed an online survey, where they responded the Player Experience of Need Satisfaction (PENS) and the Game Experience Questionnaire (GEQ) in relation to their current favourite videogame. Correlations among the data indicate an overlap between the player experience constructs and the factors informing Metacritic scores. Additionally, differences emerged in the ways professionals and users appear to allocate game ratings. However, the data also provide clear evidence that Metacritic scores do not reflect the full complexity of player experience and may be misleading in some cases.

Identificador

http://eprints.qut.edu.au/82540/

Publicador

ACM

Relação

DOI:10.1145/2658537.2658694

Johnson, Daniel M., Watling, Christopher N., Gardner, John, & Nacke, Lennart E. (2014) The edge of glory: the relationship between metacritic scores and player experience. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '14), ACM, Toronto, ON, Canada, pp. 141-150.

Direitos

Copyright 2014 ACM New York, NY, USA

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Videogames; player experience; Metacritic; Psychology; Player Experience of Need Satisfaction; Game Experience Questionnaire
Tipo

Conference Paper