Instructional objectives to core-gameplay : a serious game design technique


Autoria(s): Hall, Joshua V.; Wyeth, Peta; Johnson, Daniel M.
Data(s)

2014

Resumo

This paper explores a gap within the serious game design research. That gap is the ambiguity surrounding the process of aligning the instructional objectives of serious games with their core-gameplay i.e. the moment-to-moment activity that is the core of player interaction. A core-gameplay focused design framework is proposed that can work alongside existing, more broadly focused serious games design frameworks. The framework utilises an inquiry-based approach that allows the serious game designer to use key questions as a means to clearly outline instructional objectives with the core-gameplay. The use of this design framework is considered in the context of a small section of gameplay from an educational game currently in development. This demonstration of the framework brings shows how instructional objectives can be embedded into a serious games core-gameplay.

Identificador

http://eprints.qut.edu.au/82421/

Publicador

ACM

Relação

http://delivery.acm.org/10.1145/2660000/2658696/p121-hall.pdf?ip=131.181.251.132&id=2658696&acc=ACTIVE%20SERVICE&key=65D80644F295BC0D%2ECE8691788DF0BE02%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&CFID=637846103&CFTOKEN=43143374&__acm__=1426026909_6879c2352344908733acec214c3b90b1

DOI:10.1145/2658537.2658696

Hall, Joshua V., Wyeth, Peta, & Johnson, Daniel M. (2014) Instructional objectives to core-gameplay : a serious game design technique. In Proceedings of the 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 121-130.

Direitos

Copyright is held by the owner/author(s). Publication rights licensed to ACM.

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Game design #Instructional objectives #Human computer interaction #Serious games #Gameplay
Tipo

Conference Paper