Toward the adaptive generation of bespoke game content


Autoria(s): Browne, Cameron B.; Colton, Simon; Cook, Michael; Gow, Jeremy; Baumgarten, Robin
Contribuinte(s)

Angelides, Marios C.

Agius, Harry

Data(s)

01/03/2014

Resumo

In this chapter, we explore methods for automatically generating game content—and games themselves—adapted to individual players in order to improve their playing experience or achieve a desired effect. This goes beyond notions of mere replayability and involves modeling player needs to maximize their enjoyment, involvement, and interest in the game being played. We identify three main aspects of this process: generation of new content and rule sets, measurement of this content and the player, and adaptation of the game to change player experience. This process forms a feedback loop of constant refinement, as games are continually improved while being played. Framed within this methodology, we present an overview of our recent and ongoing research in this area. This is illustrated by a number of case studies that demonstrate these ideas in action over a variety of game types, including 3D action games, arcade games, platformers, board games, puzzles, and open-world games. We draw together some of the lessons learned from these projects to comment on the difficulties, the benefits, and the potential for personalized gaming via adaptive game design.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/82383/

Publicador

IEEE Press/Wiley

Relação

http://eprints.qut.edu.au/82383/2/__staffhome.qut.edu.au_staffgroupm%24_meaton_Desktop_browne_ieeechapter14.pdf

DOI:10.1002/9781118796443.ch1

Browne, Cameron B., Colton, Simon, Cook, Michael, Gow, Jeremy, & Baumgarten, Robin (2014) Toward the adaptive generation of bespoke game content. In Angelides, Marios C. & Agius, Harry (Eds.) Handbook of Digital Games. IEEE Press/Wiley, Hoboken, New Jersey, pp. 17-61.

Direitos

© 2014 the Institute of Electrical and Electronics Engineers, Inc. Published 2014 by John Wiley & Sons, Inc.

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #3D action games #Adaptive game technology #Arcade games #Bespoke game content #Board games #Gaming process #Open-world games #Platformers
Tipo

Book Chapter