A framework for analysing creative activity within puzzle-game play experiences


Autoria(s): Inchamnan, Wilawan
Data(s)

2015

Resumo

This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcomes from the research build on our knowledge of how computer games foster creative thinking. The research proposes guidelines that build upon our understanding of the relationship between the creative processes that players undertake during a game and the components of the game that allow these processes to occur. These guidelines may be used in the game design process to better facilitate creative gameplay activity. A significant research contribution is the ability to create games that facilitate creative thinking through engaging interactions with technology.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/82214/

Publicador

Queensland University of Technology

Relação

http://eprints.qut.edu.au/82214/1/Wilawan_Inchamnan_Thesis.pdf

Inchamnan, Wilawan (2015) A framework for analysing creative activity within puzzle-game play experiences. Professional Doctorate by Publication, Queensland University of Technology.

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #Behaviour Analysis #Creative Components #Creative Potential #Creativity-relevant Skill #Domain-relevant Skill #Expert Review #Player Experience of Need Satisfaction (PENS) #Player Experience #Puzzle Games #Task Motivation
Tipo

Thesis