All about that base : differing player experiences in video game genres and the unique case of MOBA games
Data(s) |
26/02/2015
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Resumo |
Video games provide unique interactive player experiences (PX) often categorised into different genres. Prior research has looked at different game genres, but rarely through a PX lens. Especially, PX in the emerging area of massive online battle arena (MOBA) games is not well understood by researchers in the field. We address this knowledge gap by presenting a PX study of different game genres, which we followed up with a second semi-structured interview study about PX in MOBA games. Among the results of our analyses are that games that are likely played with other players, such as MOBA games, stimulate less immersion and presence for players. Additionally, while challenge and frustration are significantly higher in this genre, players get a sense of satisfaction from teamwork, competition and mastery of complex gameplay interactions. Our study is the first to contribute a comprehensive insight into key motivators of MOBA players and how PX in this genre is different from other genres. |
Formato |
application/pdf |
Identificador | |
Publicador |
ACM Press (Association for Computing Machinery) |
Relação |
http://eprints.qut.edu.au/82070/7/82070.pdf Johnson, Daniel, Nacke, Lennart, & Wyeth, Peta (2015) All about that base : differing player experiences in video game genres and the unique case of MOBA games. In 2015 SIGCHI Conference on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea. |
Direitos |
Copyright 2015 ACM |
Fonte |
School of Electrical Engineering & Computer Science; Science & Engineering Faculty |
Palavras-Chave | #080602 Computer-Human Interaction #self-determination theory #videogames #player experience |
Tipo |
Conference Paper |