Natural mapping and intuitive interaction in videogames
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19/10/2014
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Resumo |
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encouraging more natural forms of interaction growing in number and pervasiveness. Yet little is known about their true potential for intuitive use. This paper proposes methods to leverage existing intuitive interaction theory for games research, specifically by examining different types of naturally mapped control interfaces for videogames using new measures for previous player experience. Three commercial control devices for a racing game were categorised using an existing typology, according to how the interface maps physical control inputs with the virtual gameplay actions. The devices were then used in a within-groups (n=64) experimental design aimed at measuring differences in intuitive use outcomes. Results from mixed design ANOVA are discussed, along with implications for the field. |
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application/pdf |
Identificador | |
Publicador |
ACM |
Relação |
http://eprints.qut.edu.au/80811/8/80811.pdf http://dl.acm.org/citation.cfm?id=2658541 DOI:10.1145/2658537.2658541 McEwan, Mitchell, Blackler, Alethea, Johnson, Daniel, & Wyeth, Peta (2014) Natural mapping and intuitive interaction in videogames. In CHI PLAY '14 Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM, Toronto, Canada, pp. 191-200. |
Direitos |
Copyright 2014 ACM Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org. CHI PLAY '14, October 19 - 22 2014, Toronto, ON, Canada Copyright 2014 ACM 978-1-4503-3014-5/14/10…$15.00. http://dx.doi.org/10.1145/2658537.2658541 |
Fonte |
School of Design; School of Electrical Engineering & Computer Science; Creative Industries Faculty; Science & Engineering Faculty |
Palavras-Chave | #Intuitive Interaction #Game Control #Natural Mapping #Control Devices #Games User Research |
Tipo |
Conference Paper |