Natural mapping and intuitive interaction in videogames


Autoria(s): McEwan, Mitchell; Blackler, Alethea; Johnson, Daniel; Wyeth, Peta
Data(s)

19/10/2014

Resumo

Videogame control interfaces continue to evolve beyond their traditional roots, with devices encouraging more natural forms of interaction growing in number and pervasiveness. Yet little is known about their true potential for intuitive use. This paper proposes methods to leverage existing intuitive interaction theory for games research, specifically by examining different types of naturally mapped control interfaces for videogames using new measures for previous player experience. Three commercial control devices for a racing game were categorised using an existing typology, according to how the interface maps physical control inputs with the virtual gameplay actions. The devices were then used in a within-groups (n=64) experimental design aimed at measuring differences in intuitive use outcomes. Results from mixed design ANOVA are discussed, along with implications for the field.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/80811/

Publicador

ACM

Relação

http://eprints.qut.edu.au/80811/8/80811.pdf

http://dl.acm.org/citation.cfm?id=2658541

DOI:10.1145/2658537.2658541

McEwan, Mitchell, Blackler, Alethea, Johnson, Daniel, & Wyeth, Peta (2014) Natural mapping and intuitive interaction in videogames. In CHI PLAY '14 Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM, Toronto, Canada, pp. 191-200.

Direitos

Copyright 2014 ACM

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Fonte

School of Design; School of Electrical Engineering & Computer Science; Creative Industries Faculty; Science & Engineering Faculty

Palavras-Chave #Intuitive Interaction #Game Control #Natural Mapping #Control Devices #Games User Research
Tipo

Conference Paper