Creating quality cross-media experiences


Autoria(s): Dena, Christy
Contribuinte(s)

Davidson, Drew

Data(s)

26/02/2010

Resumo

There are many ways to create a cross-media project, but there are approaches which facilitate a quality implementation. The crucial starting point with any creative project is a great story or game. However, because the cross-media artform is still emerging and many practitioners are new to the area, just how to produce a quality cross-media project is not well known. Based on my work on both small- and large-scale projects, I outline ten approaches that will aid in facilitating a quality cross-media project.

Identificador

http://eprints.qut.edu.au/77680/

Publicador

ETC Press

Relação

http://press.etc.cmu.edu/files/CrossMediaCommunications-DrewDavidson-etal-web.pdf

Dena, Christy (2010) Creating quality cross-media experiences. In Davidson, Drew (Ed.) Cross-Media CommunicatCross-Media Communications : an Introduction to the Art of Creating Integrated Media Experiences'. ETC Press, Pennsylvania, PA, pp. 35-37.

Direitos

Copyright by Drew Davidson et al. & ETC Press 2010

This work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

Fonte

Creative Industries Faculty; School of Media, Entertainment & Creative Arts

Palavras-Chave #190402 Creative Writing (incl. Playwriting) #cross-media
Tipo

Book Chapter