Creating quality cross-media experiences
Contribuinte(s) |
Davidson, Drew |
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Data(s) |
26/02/2010
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Resumo |
There are many ways to create a cross-media project, but there are approaches which facilitate a quality implementation. The crucial starting point with any creative project is a great story or game. However, because the cross-media artform is still emerging and many practitioners are new to the area, just how to produce a quality cross-media project is not well known. Based on my work on both small- and large-scale projects, I outline ten approaches that will aid in facilitating a quality cross-media project. |
Identificador | |
Publicador |
ETC Press |
Relação |
http://press.etc.cmu.edu/files/CrossMediaCommunications-DrewDavidson-etal-web.pdf Dena, Christy (2010) Creating quality cross-media experiences. In Davidson, Drew (Ed.) Cross-Media CommunicatCross-Media Communications : an Introduction to the Art of Creating Integrated Media Experiences'. ETC Press, Pennsylvania, PA, pp. 35-37. |
Direitos |
Copyright by Drew Davidson et al. & ETC Press 2010 This work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) |
Fonte |
Creative Industries Faculty; School of Media, Entertainment & Creative Arts |
Palavras-Chave | #190402 Creative Writing (incl. Playwriting) #cross-media |
Tipo |
Book Chapter |