Tangible E-Learning


Autoria(s): Anastasiu, Irina
Contribuinte(s)

Streng, Sara

Baur, Dominikus

Broll, Gregor

De Luca, Alexander

Wimmer, Raphael

Butz, Andreas

Data(s)

01/08/2008

Resumo

Tangible User Interfaces increasingly gain attention for their supportive potential in cognitive processes. More and more often the terms e-Learning and tangible interaction are been referred to in one word as Tangible e-Learning. This paper gives a general overview on the topic in reference to development history, research and effectiveness. It explains how epistemology, together with its idea that physicality enhances learning and that the cognitive process can happen in expressive or exploratory manner, motivates the emerging of TUIs and acts as a basis for the classification of Tangible e-Learning Systems. The benefits of TUIs in comparison to classical GUIs in terms of their contribution to the learning process, engagement, enjoyment and collaboration are empirically proven, although poorly. Nevertheless, it is not known whether TUIs have stronger potential than common Physical User Interfaces that are not electronically augmented. Still, TUIs that support learning have a strong potential to be integrated into real world scenarios.

Formato

application/pdf

Identificador

http://eprints.qut.edu.au/75951/

Publicador

Ludwig-Maximilians-Universität München, Germany

Relação

http://eprints.qut.edu.au/75951/3/75951.pdf

http://www.medien.ifi.lmu.de/pubdb/publications/pub/streng2008elearningHS/streng2008elearningHS.pdf

Anastasiu, Irina (2008) Tangible E-Learning. In Streng, Sara, Baur, Dominikus, Broll, Gregor, De Luca, Alexander, Wimmer, Raphael, & Butz, Andreas (Eds.) Trends in E-Learning : An Overview of Current Trends, Developments, and Research in E-Learning. Ludwig-Maximilians-Universität München, Germany, Munich, Germany, pp. 1-18.

Direitos

Copyright 2008 [please consult the author]

Palavras-Chave #080602 Computer-Human Interaction #120304 Digital and Interaction Design #130000 EDUCATION #e-learning #Tangible User Interfaces #interaction design #human-computer interaction
Tipo

Book Chapter