Governing virtual worlds : to what extent is it possible to empower players and preserve their rights in virtual worlds, and what is the best method of doing so?


Autoria(s): Woodford, Darryl
Data(s)

01/08/2009

Resumo

In this paper the author considers the possibilities for establishing democratic governance in virtual worlds. He looks at the freedoms currently available to players in “Second Life”, contrasting these to those established in Raph Koster’s “A Declaration of the Rights of Avatars”, and assess whether some restrictions are more necessary in game spaces than social spaces. The author looks at the early implementations of self-governance in online spaces, and consider what lessons can be taken from these, investigating what a contemporary democratic space looks like, in the form of “A Tale in the Desert”, and finally considers how else we may think of giving players more rights in these developing social spaces.

Identificador

http://eprints.qut.edu.au/75827/

Relação

http://www.iupindia.in/1109/IJCL_Governing_Virtual_Worlds_24.html

Woodford, Darryl (2009) Governing virtual worlds : to what extent is it possible to empower players and preserve their rights in virtual worlds, and what is the best method of doing so? The IUP Journal of Cyber Law, 8(3-4), pp. 24-33.

Fonte

ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty; School of Media, Entertainment & Creative Arts

Palavras-Chave #200100 COMMUNICATION AND MEDIA STUDIES #Cyber Law Journal, Virtual Worlds, Social Spaces, Democratic Governance, Regulatory Bodies, Governmental Systems, Space Monkeys, Game Environment, Economic Aspects, Self-Governance, Dispute Resolution Systems, Online Games
Tipo

Journal Article