Gambling & gaming : power relations in dispute resolution
Data(s) |
24/11/2011
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Resumo |
Who, ultimately, has power? Is it the senior executive with his finger on the off switch, is it the users themselves who make the decision to participate and contribute financially, or is it those who report on the actions of the company with the ability to reach large numbers of existing and potential players? In both the gambling and gaming industries, power is up for grabs. This work undertakes to consider how norms are formed in online gaming communities; that is, how the developers and players negotiate amongst themselves both how the game will operate. Also considered is how to resolve disputes that arise, and what power and limitations each side has when they need to make an impact – from developers switching off the server, to players quitting en-mass or causing disruption within the environment (using the recent example of Eve Online). Outside of the direct sphere of the game however a third party lurks – commentators. These may take the form of well established review sites, community forums or, in the case of the gambling industry, dispute resolution services but their power stake is clear – by publicising and interpreting the acts of both developers and players, they are in a position to influence whether current players stick with a company, whether new players join a company and how the company is perceived in the wider community. |
Formato |
application/pdf |
Identificador | |
Relação |
http://eprints.qut.edu.au/75826/1/Power_UQ_24Nov_Woodford.pdf Woodford, Darryl (2011) Gambling & gaming : power relations in dispute resolution. In Perspectives on Power Conference, 23 - 25 November 2011, Brisbane, QLD. (Unpublished) |
Direitos |
Copyright 2011 Please consult the author |
Fonte |
ARC Centre of Excellence for Creative Industries and Innovation; Creative Industries Faculty; School of Media, Entertainment & Creative Arts |
Palavras-Chave | #200100 COMMUNICATION AND MEDIA STUDIES |
Tipo |
Conference Item |